

Spartans eat bullets with a surprising hunger, requiring you to swap weapons when a clip runs out or deploy a well-placed punch in order to send an enemy careening across the floor. Sprint isn't lightning-fast, but fast enough you'll likely keep it on most of the time.

Halo Infinite multiplayer feels exactly how I thought it would: weightier than Halo 3 and 4 but less higgedly-piggedly than Halo 5, which messed with Halo's movement mechanics until they basically broke. The Halo Infinite beta makes one hell of a first impression
